A feast on a bustling quay
In Le Trémet, tables, boats and conversations share the quay. Step into a salt town where trade sustains its people and everyone owes something to someone.
Pay it, run from it, or talk your way out. The tide will not wait.
A debt to the salt guild falls due on the night of the town’s great feast. While the quay dances under the lanterns, the guild’s collector has already stepped into the warehouse.
A first look, without revealing what comes next.
In Le Trémet, the feast unfolds on the quay, with every eye on the rising water. Salt keeps the town alive, and everyone owes something to someone. A debt falls due at high tide: twelve hours to find your way between payment, flight and negotiation.
In Le Trémet, tables, boats and conversations share the quay. Step into a salt town where trade sustains its people and everyone owes something to someone.
Pay, flee or renegotiate: the debt opens several paths. From the tavern to the Great Counter, choose whom to speak to, what to promise and how far you will commit.
High tide is twelve hours away. While the quay celebrates, your errands take time: one more conversation, a detour, a decision left until later…
The lanterns are still burning. The water keeps rising. What will your promises be worth when the debt falls due?
A map of the salt town, its houses, quay and Great Counter warehouse by the water.
At the quay-side tavern, Nène fills your glass before you speak. She keeps tabs as carefully as she keeps her counter.
The elder stands straight, a black shawl across her chest and a lamplighter’s pole in hand. She tends the lanterns and keeps the feast running.
A guest in grey linen without a speck of salt, a weighing lead at his belt. The whole quay knows him; nobody says his name.
And 7 more characters to meet