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A narrative game · Solo or with friends

Enter the story. Change what comes next.

Adventures prepared with care. Actions you imagine, in your own words. A world that answers. At your own pace.

  • Solo or with friends
  • Nothing to prepare
  • At your own pace
Six standing stones by a lake at night, a lit lighthouse on one side, a village under festival lanterns on the other.
A glimpse of an adventure

The feast has begun. Someone is missing.

Lanterns light the village square. Your family is waiting, but one of them has not arrived. Beyond the lake, the old watchtower is still lit.

Where would your imagination take you?

I ask the villagers what they saw.

The story answers A conversation breaks off as you approach. Someone points towards the lakeshore. Someone else tells you to stay for the feast.

I walk towards the watchtower.

The story answers The music fades behind you. By the water, a fresh set of footprints leaves the path. The tower light goes out.

I stay and watch the feast.

The story answers Six families. Six tables. One empty place. As the first toast is raised, a sealed message passes from hand to hand.

An illustrative, prewritten preview. In the app, you invent your actions freely; rules and dice resolve uncertain outcomes.

Discover The Seal of the Six
Find your next adventure

Stories

A first discovery, a mystery, or an intrigue to share. Follow your curiosity.

Explore all stories

Inside the app

Imagine. Act. Discover.

The app during a turn: the story tells what the character just did, under it the die roll, 22 against a threshold of 11, a critical success, then the narration to listen to and the illustration of the turn.

Your choices change the story

Nobody knows how the Feast will end. Not even us.

Say what you try in your own words. The dice roll in front of you, and the story tells what happens next.

The app’s journal, on the “What you know” tab: the facts the character has learned so far, and only those.

A world that lives without you

While you play guessing games, someone else makes a decision.

Every family has its own plans. What your character knows is not what everyone knows.

The app’s invitation screen: a table code, blurred here, to share as a link or to copy, and the players already seated.

Together, each at your own pace

Invite your friends. Everyone plays their turn when they can.

Share a link, and the story waits for everyone. No evening to book, no one to organise.

The same adventure. Different schedules.

A link brings your friends together. Everyone writes their action when they can. Then you discover what happened together.

See how playing together works
Your imagination, our starting point

An adventure that feels like yours.

A mystery to unravel? A world to explore? Tell us what you want to experience. Shape an adventure around your wishes, without knowing its secrets.

Shape my adventure

Before you step inside

Do I need any experience?

None. If you can write a sentence, you can play. The story explains itself as you go.

Can I play alone?

Yes. Every story can be played solo, with the same rules.

Do we need to be online at the same time?

No. Everyone plays their turn when they can. The story waits for the table, not for an evening in the calendar.

How many friends can I invite?

Each story suggests a number of players. It is a suggestion, not a limit.

Can I stop and pick up later?

Whenever you like. Your table keeps its place, and a recap tells you what your character lived while you were away.

Play solo

Your next story starts with you.