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A lone tollhouse with one lit window at the end of a causeway, in the rain, over a flooded marsh.
A short night · Perfect first story

The Toll Trial

One night, one lost seal, and a marsh full of people who know things.

Be notified at launch

Synopsis

The toll seal vanished on the night of the count. Bring it back to the clerk before dawn, or the barrier stays shut for the whole marsh.

Solo or with friends · about 30 min Mechanics it needs Recommended universes You choose how to experience it when you open each table. Rules inspired by OpenQuest 3 A story prepared by us, told in part by an artificial intelligence from your choices.

A first look, without revealing what comes next.

A small mystery, a whole marsh at stake

One small seal can bring an entire marsh to a halt. Without it, the clerk cannot open the barrier in the morning. You have one night to bring it back, in a place where guards, shore folk and those who travel by water see the toll very differently.

The toll house and its barrier on a causeway surrounded by water.

Straight into the mystery

A missing seal, a clerk waiting for it and a barrier that must open in the morning. In about thirty minutes, discover a short story whose stakes are clear from the start.

A boat moored at a small landing among the marsh reeds.

Five people to understand

Guards, clerk, shore folk: the toll plays a different part in each life. Listen, ask questions and make up your own mind about the people you meet.

A wooden brine shed on the wet marsh shore beneath an overcast sky.

Your way of investigating

The toll house, the brine shed, the shore: explore and decide what to do in your own words. A compact story for discovering the freedom to invent your actions.

The seal is small. Its absence can close the crossing for the whole marsh. Whom will you trust before the night ends?

The places you will explore

A view of the toll causeway, its two buildings and surrounding waters, without any indication of the seal’s whereabouts. Preview

The toll marsh

A view of the toll causeway, its two buildings and surrounding waters, without any indication of the seal’s whereabouts.

The toll marsh

A view of the toll causeway, its two buildings and surrounding waters, without any indication of the seal’s whereabouts.

A few faces to meet

Portrait of Jaume

Jaume

The clerk holds his ledger close, ink staining his fingers. He records the tolls and seals the dawn tally.

Portrait of Sabine

Sabine

Under the toll house awning, her netting needle never stops. Sabine mends other people’s nets and watches the passing traffic on the causeway.

Portrait of Ménard

Ménard

A stocky sergeant in a dented helmet who sizes you up from head to toe. He commands the guards and enforces the toll.

And 2 more characters to meet

Key moments

Creating a character in the app: a name, a gender, and the points placed in each skill. The first scene of the story in the app: at night, in the rain, in front of the brine shed where the toll seal is hidden. The opening of the scene in the app: its narration to listen to, and its illustration, a figure in a cloak in front of a lit wooden shed.