A departure that matters to a village
At the Brenne mill, you are entrusted with the purse that will pay the debt. Prepare your bag, provisions and departure: what you bring now will be with you all night.
A climb in the cold, a night too short and a debt that will not wait.
The Brenne mill’s debt falls due tomorrow at dawn, at the relay on the other side of the pass, and you are the one carrying the purse.
At nightfall the storm closes the way: you will have to wait it out in the refuge and keep vigil until it blows itself out. You may arrive in time.
A first look, without revealing what comes next.
The Brenne mill is counting on you: its debt must reach the post house beyond the pass before dawn. It is three in the afternoon; the climb takes four hours and the storm closes the pass at eight. Leaving on time is only the beginning: you must still get through the night with whatever you bring.
At the Brenne mill, you are entrusted with the purse that will pay the debt. Prepare your bag, provisions and departure: what you bring now will be with you all night.
Follow the switchbacks beneath the larches and reach the pass hut before the storm closes the pass. Discover the landscape on foot, with every hour counting towards the far slope.
Sheltered in the pass hut, you must wait for the pass to reopen. Your supplies, the people you meet and the remaining time give weight to decisions as simple as eating, waiting or setting out again.
Beyond the pass, the debt falls due at dawn. Will the storm leave you enough time? And what will you have left for the descent?
A map of the pass: the village in the valley, the pass hut below the ridges and trails between the two slopes.
Brenne’s sturdy, flour-dusted miller feeds, scolds and gives instructions in the same breath. Her gaze often returns to the sky.
A lean, quiet shepherd who carries in wood without a word. He tends the animals of Brenne’s people high on the pass.
At the post house, a neatly dressed man sits behind a table, a lamp and a ledger. Corvin lends against pledges; he speaks politely and counts aloud.
And 3 more characters to meet